
Amberspire
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Amberspire review - a strategy game dedicated to the dicey ecopoetics of urban sprawl
The key thing to know about Amberspire is that it isn't a city-builder in the SimCity sense, but a turn-based boardgame puzzler in which you don't so much 'build' a city as you do manage a tumult of unpredictable, city-flavoured agencies. Created by Lunar Division, developers of The Banished Vault, it takes place on the surface of a moon-sized mausoleum - a vast Venetian graveworld whose fractured isometric crust reveals level after level of archways and catacombs, sinking beyond sight. The

Amberspire review
Moon's haunted. We're living on the remains of a long-dead mausoleum, built to honour the bones of this city's previous avatars, clinging on to the hope that the moon won't eradicate every last bit of us. This particular moon belongs to the planet Amber, and our city is named for the deep subterranean spire that defines our core. Amberspire does not belong on the moon, but in this universe, it is locked in eternal war with the four horsemen of ecological warfare: rust, fog, water, and grass. Re

Coexist with a capricious, rusty moon in Amberspire, the new isometric city-builder from the creator of The Banished Vault
I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you! It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust, rather than turning everything into a mall. It's the kind of speculative fiction racket an eco-vibing hipst