
Black & White
Black & White news

Black & White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original
Peter Molyneux feels like a man who can never die. He's just sort of always been there, and seems like he always will be, making some kind of game where you can hypothetically do what you want, never quite living up to expectations. But hey, he's Peter Molyneux, what else would you expect? The complicated icon is still ticking away at his latest, Masters of Albion, but in a recent interview, he spoke of one of his old classics, Black & White, and the idea of a third entry in the series (and the

I'm sad to report that when I worked on Black & White 2's expansion I was never offered a weed-laced chilli con carne
You may not be remotely surprised to learn that while making Black & White, the god game in which you can care for a three-story tall cow, many of the developers at Lionhead were smoking marijuana. As Peter Molyneux tells it in a recent anniversary piece for Eurogamer: "If there's any stimulant that aids creativity, it's weed." The developers interviewed do point out that this wasn't everyone on the team. "It would get to six o'clock, which was the official end of the day, and the 'normal' peopl

Black & White at 25: how Lionhead's harebrained, stoner-powered game design became the harbinger of modern AI
Your disembodied hand trembles with raw power. It can raze forests, summon storms, and dedicate villagers to single tasks for their entirety of their humble lives: fishing, for example, or the most profound act of all - procreation (fine, shagging). But in Black & White, which recently turned 25-years-old, your divine command of mind and matter does not extend to the capricious creature roaming the grassy land below. This pesky being may be your godly will made flesh, but they're liable to disse