
What critics said
The Outerhaven Productions70Halloween: The Game resurrects the asymmetrical horror gameplay of Friday the 13th, while carving out its own franchise identity. A campaign mode offers a short, sweet Halloween treat. But the multiplayer is a bit of a mixed bag. Still, its bold stab at prioritizing NPC rescue over player survival mostly slices through the competition.
Niche Gamer80Illfonic has created a solid foundation for an asymmetrical horror game. It addresses some of the worst offenses committed by Dead by Daylight, and rewards more immersive playstyles. It actually brings the horror back to the genre which has been optimized out of its competitor. Now it’s up to the players to do something with it.
PSX Brasil80Halloween: The Game takes full advantage of the best features of the top titles in the asymmetric multiplayer horror genre, but manages to create its own identity, something that other similar games have failed to achieve. The option for a single-player gameplay in a short but very rewarding campaign is a great advantage. The overall package isn't perfect in what it sets out to do because it suffers in some general aspects, including chaotic AI, technical instability, and graphical limitations.
Halloween news

Halloween teases single-player slash 'em up campaign in grisly new trailer
Taking shape.

Halloween Cuts Deeper Than Other 4v1 Games | IGN Preview
If there was ever a film that was primed to be an asymmetrical horror game, John Carpenter’s Halloween is it. But after spending some time with it at PAX East, what makes Illfonic’s latest stand out isn’t the asymmetrical horror structure: it’s everything around it. Unlike most asymmetrical horror joints, Halloween isn’t just a 1v4 game where Michael takes on a group of Haddonfield residents. It’s the story of the town of Haddonfield, and what happens to that town when Michael Myers walks the st

Halloween Preview: Breathing New Life Into a Horror Classic
At PAX East 2026, we had the chance to get a preview of Halloween's gameplay and interview two members of the Halloween development team.













