
Kingdom Hearts
Kingdom Hearts news

Disappointment as Kingdom Hearts PS5 Pulls Back Platinum Trophies
Hello darkness my old friend. The curse of Sony’s unnecessarily limiting PS5 Trophy system strikes again, as the “definitive” version of Kingdom Hearts will have fewer Platinums than its PS4 predecessor. Fans have spotted that the upcoming Kingdom Hearts Collection I~III re-release groups its gongs into three different lists: Kingdom Hearts 1.5 + 2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3 + ReMind. Read the full article on pushsquare.com

How Kingdom Hearts Almost Paved The Way For A Smash Bros-Like Fighter From Disney & Activision
"We all thought it was the greatest idea in the world". Back in 2013, publications like Siliconera and Nintendo Life both published articles about a number of Disney projects that never came to life. The inspiration for these articles was a series of images posted to the former Disney Interactive concept artist Ken Christiansen's portfolio website, which documented some of the ideas that were being worked on behind closed doors. This included, among other things, a pitch for a Smash Bros-esque f

Kingdom Hearts' Story Has Gotten So Complex That Tetsuya Nomura Says Square Enix Hired a Loremaster to Keep the Plot Cohesive
The lore of Kingdom Hearts is so expansive that Tetsuya Nomura says Square Enix hired a loremaster to keep its story cohesive.

Kingdom Hearts Becomes Second Top-Selling Steam Game in the U.S. After Extended D23 Trailer Sparks Fan Excitement
Kingdom Hearts is having a big moment on Steam, becoming the platform’s second best-selling game in the United States following the Kingdom Hearts IV gameplay trailer that was shown at D23 over the weekend.

Square Enix denies claims its Kingdom Hearts Collection artwork was AI-generated, blames ‘human error’
The art has since been changed to remove some irregularities

Former Disney CEO Michael Eisner can't remember why he green-lit Kingdom Hearts
Kingdom Hearts might be beloved by millions of players around the world, but it apparently didn't have a lasting impact on arguably one of the most important people involved in its creation: former Walt Disney CEO Michael Eisner has admitted he can't remember why he approved the pitch for Square Enix's legendary video game series.

Kingdom Hearts Cloud Version Switch Demos Removed From eShop (US)
But they're still up in other locations. When the Kingdom Hearts cloud versions were originally made available via the Switch eShop, players could test out a "free demo" before actually buying the full experience. In an update, the same demos have now been removed from Nintendo's digital shop in the US (thanks for the heads up, My Nintendo News). In saying this, the full cloud versions of these games can still be purchased.

Kingdom Hearts Cloud Version Demos Removed From Switch eShop (US)
But they're still up in other locations. When the Kingdom Hearts cloud versions were originally made available via the Switch eShop, players could test out a "free demo" before actually buying the full experience. In an update, the same demos have now been removed from Nintendo's digital shop in the US (thanks for the heads up, My Nintendo News). In saying this, the full cloud versions of these games can still be purchased.

Feature: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't
Gawrsh. It's difficult to pinpoint the precise reason why I thought it would be a good idea to play Kingdom Hearts. Generally speaking, I've always found it hard to engage with RPGs, which I tend to put down to how long they take to play, and their often complex fantasy worlds that, to my mind, are quite cookie-cutter. Read the full article on pushsquare.com

Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't
Gawrsh. It's difficult to pinpoint the precise reason why I thought it would be a good idea to play Kingdom Hearts. Generally speaking, I've always found it hard to engage with RPGs, which I tend to put down to how long they take to play, and their often complex fantasy worlds that, to my mind, are quite cookie-cutter. Read the full article on pushsquare.com
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Interview: "I Was Pretty Much Living In The Office" - Kingdom Hearts' Translator On Chocobo Racing, Naming Tidus & Vagrant Story
"We were so close to not making it". I’ve always been fascinated by the topic of video game localisation; for pretty much as long as I can remember. Personally, for me, there’s just something that's so interesting about all of the hidden work that goes into taking a piece of media from one language and translating it into another, which constantly has me wondering about all the invisible changes and secret decision-making that occur behind the scenes. Read the full article on timeextension.com

Feature: "I Was Pretty Much Living In The Office" - Kingdom Hearts' Translator On Chocobo Racing, Naming Tidus & Vagrant Story
"We were so close to not making it". I’ve always been fascinated by the topic of video game localisation; for pretty much as long as I can remember. Personally, for me, there’s just something that's so interesting about all of the hidden work that goes into taking a piece of media from one language and translating it into another, which constantly has me wondering about all the invisible changes and secret decision-making that occur behind the scenes. Read the full article on timeextension.com