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Menace

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Menace news

Rally Point: Strong simulation and team building can't carry Menace forever

It's probably poor form to do another "what I said in a group chat" (this time, to culture critic Rowan Kaiser. Hermits can namedrop too, shut up) intro, but "Oh i already liked menace, that's why I hate it" feels too useful to spurn. I don't really hate Menace. You've been there, though: a game you enjoy, perhaps even begin to love, but it keeps aggravating you, forcing you to vent before you can play it more. This one is carried through that by a core of turn-based shooting, with some interest

Rock Paper Shotgun / Sin Vega
Opinion

Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks

The latest update for Menace, the turn-based tactics game where you play as space police in a system overrun with aliens and rebels, brings good news and bad news. On the one hand, it gives us two kinds of tank, letting us finally take some heavy armour into battle, but on the other, the cost of your failure just got significantly higher. If you lose a planet to Menace's main enemy, the allied faction on the surface is wiped out. Plus, there are three new ways to trigger a game over. So, quite a

Rock Paper Shotgun / Julian Benson
Update

The horrible Construct cyborgs of tactics game Menace are getting a rework for "style" and "variety", while the devs put a bullet in the promotion tax

Grim and grubby mercenary tactics game Menace is getting a big update that removes a "not-so-popular" promotion tax, gives all units the ability to clear away wrecked vehicles, and reworks the major Construct enemy faction, deemed by developers Overhype to be "severely lacking in uniqueness, variety, and style".

Rock Paper Shotgun / Edwin Evans-Thirlwell
Update