
Menace
Menace news

Rally Point: Strong simulation and team building can't carry Menace forever
It's probably poor form to do another "what I said in a group chat" (this time, to culture critic Rowan Kaiser. Hermits can namedrop too, shut up) intro, but "Oh i already liked menace, that's why I hate it" feels too useful to spurn. I don't really hate Menace. You've been there, though: a game you enjoy, perhaps even begin to love, but it keeps aggravating you, forcing you to vent before you can play it more. This one is carried through that by a core of turn-based shooting, with some interest

Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks
The latest update for Menace, the turn-based tactics game where you play as space police in a system overrun with aliens and rebels, brings good news and bad news. On the one hand, it gives us two kinds of tank, letting us finally take some heavy armour into battle, but on the other, the cost of your failure just got significantly higher. If you lose a planet to Menace's main enemy, the allied faction on the surface is wiped out. Plus, there are three new ways to trigger a game over. So, quite a

Menace's first major early access update overhauls its least interesting faction and jettisons its reviled promotion tax system: 'We have done away with it'
Who doesn't love a rebate?

The horrible Construct cyborgs of tactics game Menace are getting a rework for "style" and "variety", while the devs put a bullet in the promotion tax
Grim and grubby mercenary tactics game Menace is getting a big update that removes a "not-so-popular" promotion tax, gives all units the ability to clear away wrecked vehicles, and reworks the major Construct enemy faction, deemed by developers Overhype to be "severely lacking in uniqueness, variety, and style".