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No Law

12 articles

No Law news

"We opted out of some things really early on": How the small team making No Law plan to make it look as big as Cyberpunk 2077

If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy to believe the game has a similar scope to CD Projekt Red's Cyberpunk 2077. After all, both games are open-world RPGs set in cyberpunk cities. Set in a beautifully realised mediterranean city that is somehow equal parts Lisbon and Kowloon Walled City – and with corner shops that are as stuffed with riches as the one down the road from my flat. But, th

Rock Paper Shotgun / Julian Benson
Interview

If game developers steal one thing from No Law, I hope it's the open-world game's ridiculously detailed and realistic corner shops

After seeing open-world imm-sim No Law last month, I'm sure the developers would hope I was gripped by memories of missions you can approach stealthily or in all-out action, the sci-fi combat where you wield slow-time grenades and cyberpunk implants, or even the powerful kick you can use to boot open locked doors. But, no, what I keep thinking about is the corner shop where protagonist Grey Harker, an ex-soldier on a murderous rampage to take down Port Desire's four corrupt mayors, stopped to pi

Rock Paper Shotgun / Julian Benson
Opinion

"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city

Port Desire, the hemmed-in city setting of immersive sim No Law, is hard to place. At points, it reminds me of walking around Lisbon. It shares that Portuguese city's verticality, where hill-straddling streets shouldered by colourful houses and corner shops can feel like tiers on a wedding cake. The strong sunlight and bursts of foliage reinforce the mediterranean vibes. Yet, the port city's structure and history is much closer to Kowloon Walled City, the ungoverned Chinese enclave that existed

Rock Paper Shotgun / Julian Benson
Preview

Don’t sleep on No Law: It has the potential to be one of 2027’s most stunning games

The open-world cyberpunk FPS impressed us more than any other title at Gamescom

VGC / Chris Scullion
Preview

No Law Looks Like the Deus Ex Successor I’ve Been Waiting For

No Law looks like the Deus Ex successor I’ve been waiting for.

IGN / Simon Cardy
AnnouncementOpinion

No Law was one of the most exciting games I saw at Gamescom: a cyberpunk immersive sim that solves one of Deus Ex's biggest problems

Sometimes you see a game and can tell that the developers just get it. No Law is one of those games. Having seen it first hand at Gamescom, it has quickly become one of my most anticipated games from the show.

Eurogamer / Connor Makar
Preview

NO LAW launches in 2027

First-person, story rich, cyber-noire shooter NO LAW will launch for PlayStation 5, Xbox Series, and …

Gematsu / Sal Romano
Announcement

PS5 Open World RPG No Law Looks Like Damn Good Cyberpunk Fun in New Gameplay Footage

Still targeting 2027. A new gameplay trailer for No Law debuted during Gamescom Opening Night Live, and although we're no closer to a concrete release date (it's still just a vague 2027), I think the open world action RPG continues to look like a potential banger. For those who haven't been keeping up, No Law places you in the shoes of a jaded army vet who's tasked with cleaning up a gang-ridden cyberpunk city. Read the full article on pushsquare.com

Push Square
AnnouncementTrailer

One of PS5's Most Promising Open World Games Is Finally Being Showcased in August

No Law, no problem. I've been keeping up with No Law since its initial announcement at the end of last year, and everything I've either seen or read of it has me thinking it's got serious potential. For those out of the loop, No Law is an open world shooter with RPG elements, that's set in a cyberpunk-style future. It's also a gritty crime drama where you play as an ex-military hardass named Grey Harker. Read the full article on pushsquare.com

Push Square
Announcement

No Law Aims For 'Quality Over Quantity' With Its Cyberpunk Open World On Xbox Series X|S

"We didn't want the largest world, but the densest". No Law is an ambitious title to behold. A cyberpunk shooter that prioritises "density over scale" when it comes to building its sci-fi open world. We were treated to six minutes of all new footage during a recent State of Unreal appearance, which highlighted the ways in which the Swedish developer has built a dense city that's "uncompromised" and "lived-in at every scale". Read the full article on purexbox.com

Pure Xbox
Preview

'Density Over Scale': Open World Cyberpunk Shooter No Law Has Serious Potential on PS5

City limits. New information on No Law has just arrived, courtesy of developer Neon Giant's appearance at the recent Unreal Fest 2026. The Swedish studio went in-depth on how it's utilising Unreal Engine 5 for the upcoming open world shooter, and shed some light on its design philosophy. Read the full article on pushsquare.com

Push Square
Announcement

No Law's Dense Cybergrunge City Might Just Be the Most Alive Open World Ever Created

No Law interview with developer Neon Giant.

IGN / Wesley Yin-Poole
Interview