
RimWorld
RimWorld news

RimWorld Moving From Unity to New, In-House Game Engine
Developer Ludeon Studios says RimWorld will benefit from improved performance on the new engine, which is also being used to build an all-new game The post RimWorld Moving From Unity to New, In-House Game Engine appeared first on This Week in Videogames - TWIV.

RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
Ludeon Studios, developers of sci-fi colony construction sim RimWorld, have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7. Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x. Update 1.7 on Waylith promises "faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just

RimWorld switching from Unity to their own Waylith Engine and a new game was teased
Ludeon Studios announced a major change the the popular game RimWorld, as they're moving away from Unity to their own game engine - and a new game is coming. Read the full article on GamingOnLinux.
Also covered in
Roundups and stories about something else that include RimWorld.

BRUTAL, the framework behind RimWorld's Waylith engine, releases its source code
With the news recently about RimWorld dropping Unity for their own game engine, we now have a little more info on the tech behind it called BRUTAL. Read the full article on GamingOnLinux.