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RimWorld Moving From Unity to New, In-House Game Engine

Developer Ludeon Studios says RimWorld will benefit from improved performance on the new engine, which is also being used to build an all-new game The post RimWorld Moving From Unity to New, In-House Game Engine appeared first on This Week in Videogames - TWIV.

This Week in Video Games / Jamie Hore

RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Ludeon Studios, developers of sci-fi colony construction sim RimWorld, have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7. Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x. Update 1.7 on Waylith promises "faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just

Rock Paper Shotgun / Ashley Schofield
Update

RimWorld switching from Unity to their own Waylith Engine and a new game was teased

Ludeon Studios announced a major change the the popular game RimWorld, as they're moving away from Unity to their own game engine - and a new game is coming. Read the full article on GamingOnLinux.

GamingOnLinux / Liam Squires-Hand
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BRUTAL, the framework behind RimWorld's Waylith engine, releases its source code

With the news recently about RimWorld dropping Unity for their own game engine, we now have a little more info on the tech behind it called BRUTAL. Read the full article on GamingOnLinux.

GamingOnLinux / Liam Squires-Hand