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Serious Sam: Shatterverse

Weak · 3 top critics · 6 articles · Aug 31, 2026
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What critics said

TheSixthAxis40

Serious Sam: Shatterverse is an incredible pitch which should be a genuine joy to play. However, it's not. The progression is awful, the moment-to-moment gameplay is okay at best, and it's got more than it's fair share of bugs as well. It's just not what it could have been. This is a game that could be saved by patches, and I hope it is, but on release, it's just not fun.

WayTooManyGames70

There is nothing inherently wrong with Serious Sam: Shatterverse. It ticks all the boxes. It’s a perfectly serviceable first-person shooter / roguelite hybrid that uses its source material well enough to conjure up a half-decent excuse for a plot, and a varied arsenal of weapons for you to use against hordes of familiar enemies. I guess my main issues with it are how grindy it is, requiring you to play multiple runs before being able to unlock anything worth giving a crap about, and the simple fact that it is yet another roguelite in a sea full of painfully similar competitors.

Evilgamerz60

This new Serious Sam offers a side of the franchise we haven't seen before. I seriously doubt whether that is the right direction. You’ve seen the environments at some point, the enemies become very recognizable after a while, and the gameplay is too much of the same to become truly addictive. After quite a few loops, you’ve seen it all pretty quickly. The progression you make slowly but surely is the most attractive aspect of the game, but it is too slow. Co-op is where the game is most fun, and it is practically mandatory to play it. In that regard, however, I would rather see the good old campaign return instead of this roguelite approach that has now been chosen.

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