
Subnautica 2
Subnautica 2 news
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Subnautica 2 Patch Adds Buddy System, Dev Reveals Glimpse at Early Access 2 Update
Subnautica 2 gets its Buddy system update today, August 19. It adds a number of new features revolving around multiplayer in the underwater survival and crafting game. Here's what to expect from the 1.2 update.

Subnautica 2's Buddy System update brings in the promised proximity chat, easier trading, and emotes so you can sarcastically applaud your friends
Another month, another Subnautica 2 update! Last month's focus was on changing creature behaviours to make it a bit less frustrating for those of you that just wanted to go on a killing spree. This month puts the focus on your friends, with the 1.2 update being titled "Buddy System," adding in some neat new features that'll mean you'll have a smoother time playing with your pals.

Dive Into What’s Next with Subnautica 2 Experimental
We’re excited to announce that Subnautica 2 Experimental is now available through the XBOX Insider Program, giving players the opportunity to experience upcoming updates early and help shape the future of the game alongside the team at Unknown Worlds. Explore Tomorrow’s Updates Today The Experimental preview gives you access to in-development content before it’s released […] The post Dive Into What’s Next with Subnautica 2 Experimental appeared first on XBOX Wire.

Subnautica 2 now has a beta update branch, letting players try out patches before they're finished, but beware, your saves won't carry over
Ocean survival sim Subnautica 2 now has an experimental beta branch on Steam, allowing the intrepid PC owner to test out updates before they're officially live. If there's one thing Subnautica 2's toothy underwater ecosystem has taught us, it's the value of taking risks. Just be aware that any savegames you create in the experimental branch will be specific to that version of the game - you won't be able to carry progress back to the main release.

Krafton have big plans for Subnautica, after the second game's once-divisive co-op "confirmed the potential to expand beyond the existing fan base"
Subnautica 2 publishers Krafton may have had to pay Unknown Worlds a massive earn-out, after losing a farcical courtroom battle with ousted studio execs, but they're tickled pink by the ocean survival game's sales. According to Krafton's latest quarter-year financials, Subnautica 2 has sold over five million units since the early access launch. They're now trumpeting its potential to become "our second franchise IP" after PUBG, in the words of head of investor relations Sophie Lee, which indicat

Krafton pledges to turn Subnautica into "franchise IP" after Subnautica 2 surpasses 5m sales in just 22 days
Following a year of acrimonious legal tussling and a settlement agreeing to pay bonuses to Unknown Worlds developers, Krafton has now pledged to turn the Subnautica series into a "franchise IP" amid confirmation Subnautica 2 has surpassed 5m sales.

Subnautica 2 is responsible for Krafton's 'record second quarter performance' despite the messy legal battle and accusations of sabotage
But it's also come with a cost.

Roughly 192 Subnautica 2 players have drowned every minute since launch
Good job, team.

Subnautica 2 celebrates 5 million copies sold ahead of Adaptive Measures, its first early access update
Unknown Worlds! Give me more rug options and my life is yours!

Subnautica 2 isn't backing down on fish murder, but you can at least stun them now thanks to its first major update
Subnautica 2's early access journey reaches a new milestone today as developer Unknown Worlds releases the underwater survival sequel's first major update. It's notable in a number of respects; not least because it adds the ability to stun fish - which, while far from the all-out fish murder some players have been begging for, does at least provide a new defensive option for getting out of sticky situations.

Subnautica 2 Early Access 1.1 Update Improves Creature Flinches So You'll Know When You've Hit Them With the Survival Multitool — but No, You Still Can't Kill Fish
Subnautica 2 developer Unknown Worlds will release the game’s Early Access 1.1 update today, July 8 — and no, it won’t let you kill fish. Here's what to expect.

You still can't kill fish in Subnautica 2, but starting tomorrow you'll at least be able to 'stun' them
They will also have "good flinches" if you bonk them with a hammer.

Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more
The day has come! Almost, anyway, that day being Subnautica 2's first update that isn't just a hotfix, bringing in a small bounty of those previously promised improvements that'll hopefully make you a bit less mad about the fact you can't kill any of those alien fishies.

Unknown Worlds Staff to Receive Krafton Payout Bonus Worth $250 Million, CEO Steps Down
Ted Gill said Subnautica 2 developers will be "compensated significantly more" and will receive "further incentives" as the game is updated The post Unknown Worlds Staff to Receive Krafton Payout Bonus Worth $250 Million, CEO Steps Down

Subnautica 2 legal battle ends with reinstated CEO stepping down, as Krafton and Unknown Worlds founders agree settlement
Shake hands with the nearest underwater critter. The Subnautica 2 legal dispute appears to finally have reached its ultimate conclusion, with a settlement agreed between publishers Krafton and the three Unknown Worlds leaders they fired last year. One of those three leads, Unknown Worlds CEO Ted Gill, was reinstated to his post via a judge's orders in March. So, naturally, now the settlement's been reached, he's stepping down voluntarily.

Reinstated Subnautica 2 studio CEO immediately peaces out after Krafton agrees to pay the developer bonuses it went to court to avoid
The publisher's ChatGPT advisor could not be reached for comment.

Publisher Krafton finally agrees to pay bonuses to every Subnautica 2 staffer as Unknown Worlds CEO Ted Gill leaves again
To most players, Subnautica 2 is one of 2026's hottest survival games after over four million players jumped into its dangerous waters and found an iterative but engrossing sequel. If you've been keeping tabs on its long development, however, you know about the legal dispute between Krafton and Unknown Worlds' leadership. Now, the publisher has agreed to finally pay promised bonuses to all staffers.

Krafton and Unknown Worlds founders settle Subnautica 2 legal dispute
Krafton has agreed to dismiss all pending legal proceedings with Unknown Worlds. CEO Ted Gill will exit the company.

Subnautica 2 Developer's Entire Staff Get Their Bonuses After Krafton Agrees to Settlement, but CEO Steps Down
The entire staff of Subnautica 2 developer Unknown Worlds will get their bonuses after parent company Krafton reached a settlement with studio leadership.

Subnautica 2 Dev Reveals What to Expect From Upcoming Early Access 1.1 Update
Subnautica 2 developer Unknown Worlds has revealed new content coming to the underwater survival game in the weeks and months ahead, teasing a new vehicle and new region centred around the Collector Leviathan as part of update 1.1.

Unknown Worlds outline a bunch of incoming small Subnautica 2 updates including predator behaviour adjustments and proximity chat
How about a little look ahead at what's apparently coming to Subnautica 2? Following the game's incredibly strong launch that is probably going to force Krafton to pay out that $250 million bonus after all, Unknown Worlds have released another dev log outlining a few details about future updates.

Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect next
Subnautica 2 is off to a roaring start, and developer Unknown Worlds recently celebrated the fact that 4m players have now dipped their toes into the waters of the ocean planet Proteus. That's a lot of early access feedback to comb through, but the studio says it's been doing just that and has now shared more details on the changes and major additions it's planning to implement next.

Subnautica 2 promises to add 'one of the most requested' features, but sorry, it's not a knife you can stab fish with
You can't get stabby, but you can "get stompy."

Part of me wishes we could see the Subnautica 2 the devs scrapped: The Dwarf Fortress of ecosystem simulators
But given it's sold a gajillion copies, they probably made the right move.

Subnautica 2 gets first hotfix to tweak the behaviour of certain creatures
Subnautica 2 has rolled out a new hotfix, the third since it launched into early access a little over two weeks ago. This particular update is special, however, as it's the first to arrive following the debate among players about whether or not you should be able to defend yourself from fish attacks, rather than avoid them.

Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else
"They'll be mad at you, and they'll sit there and take time to learn it."

Subnautica 2 Hotfix Modifies Creature Behavior Further So Some Predators Will Attack Players Less Often
Subnautica 2 developer Unknown Worlds has released the game’s third hotfix since early access launch, this time modifying the behavior of creatures in response to complaints about not being able to kill predators.

Subnautica 2 update kicks off creature tweaks by making Marrowbreaches and Nibblers more dangerous, but easier to outfox
Last week, Subnautica 2 developers Unknown Worlds held their hands up and said that players seeking a means to kill dangerous fish was down to the survival game's tools for avoiding and outfoxing such creatures not feeling as effective as they should. Cue tweaks to creatures and their behaviour aimed at addressing the issue, which have started to arrive with Sub 2's latest hotfix.

Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators
Subnautica 2 design lead Anthony Gallegos has opened up about the reaction to Unknown Worlds’ decision to prevent players from killing predators in the underwater survival game, explaining the developers’ true intent.

Subnautica 2 publisher Krafton now forced to pay $250m earnout to Unknown Worlds developers after more than 4m units sold
Subnautica 2 has been off to a stellar start despite some discussions over fighting alien fish, with 2m copies sold within 12 hours of launching on Steam and Xbox's storefronts. Since its 14th May launch, its success has only become bigger, and now Krafton will be forced to pay developer Unknown Worlds $250m.

The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest
When I play Subnautica 2, I often feel as though I am swimming in two worlds simultaneously. On the one hand, there's the world that goes on without me, the world of wonky indigenous beings living out their lives, careless of my presence: shoals of unharvestable fish swizzing past like dropped fireworks, growth cycles half-deciphered in flooded laboratories, crested hammerheads idly circling their territories. On the other, there's the world that goes on for me, its rewards and hazards colour-co

I'm glad they didn't release Subnautica 2 all at once—the episodic early access structure has me even more excited to explore its alien ocean
I'm more than happy with Unknown Worlds taking its time.

Subnautica 2 could become a chilling horror game, if only it would shut up
The abyss should not be this chatty.

Bad news for Krafton: Subnautica 2 broke 4 million copies sold in less than a week
The undersea survival sim continues its blistering pace.

Co-op is definitely the worst way to play Subnautica 2, but as a big old sea-wuss, I really don't care
Confession time: I never actually finished the original Subnautica. It's not that I didn't love its clever mix of sandbox survival and structured narrative; it's just that I'm a massive wuss when it comes to the sea. Or what lies beneath, at least. Subnautica's sun-kissed Safe Shallows? Fine, lovely. Kelp Forest's increasing murk? Nerves starting to tingle. The yawning abyss of oceanic horrors pretty much everywhere else on the map? Bollocks to that. Let's just say I played most of the original

Subnautica 2 dev apologises for telling combat-seeking players to "go play Sons of the Forest or something"
Subnautica 2 developer Unknown Worlds has poured cold water on hopes it will add more ways to defend yourself in the popular underwater survival game and potentially fight off dangerous fish.

It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds
We get you, Subnautica 2 players who're desperate to kill some fish. That's what Unknown Worlds have said in an open letter to the survival game's community following days worth of debate over the studio's decision to push folks to find non-violent ways to solve their underwater leviathan problems. The studio are sticking to that ethos, but have promised some tweaks to creature behaviour and the effectiveness of tools like flares are incoming.

Subnautica 2 devs have heard your 'strong request' for combat, but it's not going to happen: 'Subnautica has always been built around vulnerability, exploration, and survival'
Unknown Worlds says it's not "because we think those players are wrong," but Subnautica 2 just isn't that kind of game.

Subnautica 2 Outlines Changes Coming to the Game in Response to No Killing Fish Debate
Subnautica 2 developer has issued an open letter to the game’s community, apologizing for some of the comments staff made recently on the killing fish debate, but ruling out ever adding actual weapons to the game.
Subnautica 2 devs intend to balance hostile creatures after complaints and combat mods gain traction
The post Subnautica 2 devs intend to balance hostile creatures after complaints and combat mods gain traction appeared first on GamesHub.

Subnautica 2 Early Access Hotfix 1 Released, 'Adjustments' to Controversial Terms of Service Promised
Subnautica 2 has its first early access hotfix, which makes a small number of changes to the game. But the big news is the promise of changes to its controversial Terms of Service amid a backlash to the End User License Agreement (EULA).

Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms
It wouldn't be Subnautica 2 if there wasn't a little bit more controversy to be found, would it? This time it comes in the form of the game's EULA which, as roughly collated by a post over on the Stop Killing Games subreddit, includes some stipulations that certainly sound a bit sketchy on the face of it, though others also sound like a legal team member playing it overly safe.

Subnautica 2 Players Are Discovering Ways to Defend Themselves From Predatory Fish
Subnautica 2 developer Unknown Worlds is still talking internally about what to do in response to the game’s big killing fish debate, but players have taken the matter into their own hands, diving deeper to uncover ways of actually defending themselves.

Subnautica 2's EULA is so severe that even this news story breaks it
Sorry, Krafton, I'm a bad, bad boy.

This Subnautica 2 mod lets you kill all the fish you want
You've nibbled me for the last time, Nibbler Mango.

Don't expect to kill fish in a future Subnautica 2 patch: 'You are here to exist on this planet, not to dominate it'
Unknown Worlds says it doesn't want players to become "the conquering colonist."

'We are not a killing game,' says Subnautica 2 dev: 'Go play Sons of the Forest or something if you want to kill'
And yes, they are gonna fix all those angry fish at your door.

Subnautica 2 Dev Gives Players Hope Amid the Game's First Hot Topic Following Launch
Fresh from its huge early access launch, underwater survival and crafting adventure game Subnautica 2 has sparked a significant debate among fans: to kill or not to kill the fish.

Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions"
Subnautica 2 is deliberately designed to nudge you away from seeking violent solutions to your 'oh lordy there's a giant leviathan chasing me' problems, with devs Unknown Worlds having been clear that strong feelings have propelled them down that path. Yet, as they've also acknowledged, not every Sub 2 player will agree: cue a mod that makes creatures killable quickly springing up now the survival game's out in early access.

The Subnautica 2 fish self-defence debate rages on, as the game's non-violent themes clash with player desire to fend off underwater threats
Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a subset of the community.

"Predatory as hell" Subnautica 2 EULA sets $50 max damage payout limit, bans VPN use, and has fans very concerned
Subnautica 2's EULA - that’s end-user license agreement - has been picked apart by curious fans, who have discovered a handful of eyebrow-raising clauses such as a ban on VPN use as well as a maximum payout of $50 in the case of a user suffering damages.

Subnautica 2 Makes a Splash During Opening Weekend
Unknown Worlds has reported significant early sales milestones and player counts for Subnautica 2, whose launch readiness was the focus of a year-long legal dispute. The post Subnautica 2 Makes a Splash During Opening Weekend

Subnautica 2's early access roadmap is here
Subnautica 2 developer Unknown Worlds has outlined what to expect in the early to mid-term of its early access release.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
With the early access release of otherworldly diving sim Subnautica 2, developers Unknown Worlds are dealing with some familiar criticisms about the new survival game's absence of weaponry or outright combat elements. Speaking to RPS among other journalists in a roundtable interview, design lead Anthony Gallegos acknowledged that Subnautica 2's emphasis on living with, rather than confronting larger, dangerous organisms will be "a continued point of resistance" for some players, while reiteratin

Three notes about Subnautica 2
1. My impressions 2. The devs talk to me about the console version 3. A conspicuous change to recent Subnautica press releases

Videogame pirates tell other pirates to shut up about it after Subnautica 2 developers are taunted with illicit copies
A breach of pirate etiquette has even pirates siding with a Subnautica 2 designer.

Subnautica 2's early access roadmap promises quality-of-life additions, co-op improvements, and—eventually—new biomes and creatures
The ocean's got room for more.

Subnautica 2 Roadmap and 2 Million Sales Revealed
A Subnautica 2 roadmap is here as the underwater survival gae is a sensation with millions of copies already sold

Subnautica 2 User Outs Themselves as Having Pirated the Game After Contacting the Developer for Support
The owner of a leaked copy of Subnautica 2 appears to have accidentally revealed themselves — after contacting the game's developer for support.

Subnautica 2 Dev Reveals Early Access Roadmap, Teases New Region, New Vehicle, and Next Chapter of the Story
Fresh from its huge launch, underwater survival and crafting adventure Subnautica 2 now has an early access roadmap detailing the updates players can expect to see over the next few months.
Also covered in
Roundups and stories about something else that include Subnautica 2.

Dave the Diver is wrapping up its DLC plans with an aquatically appropriate Subnautica 2 collab
I am not a huge fan of collaboration DLCs, mostly because my curmudgeonly self can only see them as attempts at multiple companies trying to profit off of one another's things. But I do have to admit that yes, the just announced collab between Dave the Diver and Subnautica 2 does make total sense. Certainly more sense than the Godzilla one from a couple of years back.

Dave the Diver Final DLC Willl be a Subnautica 2 Crossover
The final Dave the Diver DLC will be a free Subnautica 2 crossover featuring the eponymous hero and Bancho exploring new depths and battling Leviathan.

"It's clear that we both adore one another's games a lot" - Dave the Diver and Subnautica 2 team up for a crossover made in heaven
At today's Triple-i Showcase, Dave the Diver studio Mintrocket announced a surprisingly obvious, and perfectly fitting, collaboration. The game's final DLC, set for release in early 2027, brings the worlds of Subnautica 2 and Dave the Diver together.

DAVE THE DIVER DLC ‘Subnautica 2 Content Pack’ announced
MINTROCKET has announced DAVE THE DIVER‘s final downloadable content pack—a Subnautica 2-themed expansion in partnership …

Subnautica 2 and PUBG bolster Krafton's Q2 revenue
The company reports revenue up 94.9 percent to $889.1 million.

Krafton Reports Record Half-Year Revenue and Profit Following Subnautica 2 Launch
As well as strong quarterly showings in its Q2 FY2026 report, Krafton says it's broken records over the first half of the financial year. The post Krafton Reports Record Half-Year Revenue and Profit Following Subnautica 2 Launch

"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more
This article concludes ExDev Week. You can find previous articles here.

Proton Experimental gets fixes for Subnautica 2, War Thunder, Far Cry 4 and more
More Linux / SteamOS gaming improvements arrive from Valve with a new update to Proton Experimental. Read the full article on GamingOnLinux.

Now that Subnautica 2 is out, the most wishlisted game on Steam is… a game that's been out for almost 2 years?
It's Schrödinger's game: it is both unreleased and yet one of the most popular games on Steam.

LEGO Batman: Legacy of the Dark Knight, Forza Horizon 6 and Subnautica 2 get Steam Deck Verified
Along with a whole bunch of other games going through Valve's verification recently, some major upcoming releases are fully Steam Deck Verified. Read the full article on GamingOnLinux.

This week in PC games: Subnautica 2 early access, a Battlestar Galactica roguelite, and Directive 8020 disproving the old saying about space and screaming
Our infamously workshy news editor Edwin – he only posted barely twice the number of articles last week as I did, the skiver – is off doing something that isn’t the Maw this morning. See? This time he didn’t even have the gumption to hurl his own body into its waiting gullet, where through the pain of cracked bones and ruined ponytail, he’d endure the acidslide down into the Maw’s endlessly cavernous belly before hacking his way out with a crude axe fashioned from the beast’s own ribcage. Honest

Game Pass adds Forza Horizon 6, Mixtape, Subnautica 2 Early Access, and more in early to mid May
Microsoft has announced new titles coming to Game Pass in early to mid May, including … Source

Xbox details the next 13 Game Pass titles, including Forza Horizon 6, Mixtape and Subnautica 2
It's the first update since Xbox's decision to drop the price of Game Pass Ultimate

Coming to Xbox Game Pass: Forza Horizon 6, Mixtape, Subnautica 2, and More
The post Coming to Xbox Game Pass: Forza Horizon 6, Mixtape, Subnautica 2, and More appeared first on Xbox Wire.

The new PC games of May 2026: Forza, Subnautica 2, and early access games galore
And set your alarms for early in the month when Valve's Steam Controller goes on sale.

May Game Release Dates: These are the biggest games releasing this month
Forza Horizon 6, Directive 8020, Subnautica 2, and Lego Batman are due out in May

April Game Release Dates: These are the biggest games releasing this month
Forza Horizon 6, Directive 8020, Subnautica 2, and Lego Batman are due out in April

22 uneven hours with Saros
A review of the PS5's latest exclusive from bullet hell specialists Housemarque. PLUS: A new twist in the Subnautica 2 legal saga, this time about the release date.