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Suicide Squad: Kill the Justice League

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Suicide Squad: Kill the Justice League news

 Suicide Squad: Kill the Justice League's development got so bad that it almost turned its devs away from the industry for good: 'I could feel myself coming apart at the seams'

Suicide Squad: Kill the Justice League's development got so bad that it almost turned its devs away from the industry for good: 'I could feel myself coming apart at the seams'

Have we actually learned our lesson from Suicide Squad?

PC Gamer / Elie Gould
Interview
Suicide Squad development felt ‘like I wasn’t making games anymore,’ says director

Suicide Squad development felt ‘like I wasn’t making games anymore,’ says director

Suicide Squad: Kill the Justice League director Axel Rydby shares his experience of working on the doomed live-service.

VGC / Dave Aubrey
Interview
Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released

Suicide Squad: Kill the Justice League Developers Wanted to Quit the Industry After the Game Was Released

Two developers who worked on Suicide Squad: Kill the Justice League gave a transparent account of their experience working on the game.

IGN / Cade Onder
Interview
"I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure

"I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure

Crikey, remember Suicide Squad: Kill the Justice League? That sure was a mess. It was a public mess too, one where there were seemingly some attempts to save the game, but none that could have shifted it away from its inherent flaws. But for the game's co-director Axel Rydby and associate design director Johnny Armstrong, the behind the scenes events were enough to almost turn them off from the games industry entirely.

Rock Paper Shotgun / Oisin Kuhnke
Interview