
Super Mario 64
Super Mario 64 news

Following 'Millions' of Computations, a Coder Is Convinced They've Deciphered the Mysterious Plaque in Super Mario 64
Serious Computer Business. Super Mario 64 is perhaps the most mysterious release in the history of Nintendo's prized franchise. Since its release back in 1996, the 3D platformer has been subject to a variety of rumours regarding its secrets, narrative themes, and, of course, the missing Super Mario Brother, Luigi. But now, as reported by VGC, a fan believes one of the classic game's mysteries can be put to rest, as Mochi64 is confident that they have accurately deciphered the famously illegible

Super Mario 64 Goes Super Minimal 64 In This New Vectrex Fan-Project
No creepy Chain Chomp this time. Not 24 hours on from our report on Super Mario 64 for the Atari Jaguar, another homebrew project surfaces, with Nintendo's groundbreaking N64 platformer "running on", of all platforms, Milton Bradley's humble and hefty Vectrex. A video uploaded by "ArcadeJason" shows the 1996 release stripped of its vivid colour and mammoth polygons and stripped down to the vector-based wireforms that are the platform's trademark. The plucky plumber leaps from a warp pipe and int

Super Mario 64 Atari Jaguar Fan-Port Features The Most Cursed Chain Chomp Ever
'Ah, finally, Super Mario 32 + 32'. I'm probably burying the lede a little. While front-facing Chain Chomp is undeniably nightmarish, the focal point should be that modder "BudFolk" has created a rudimentary build of the iconic N64 platformer Super Mario 64 for Atari's insolvent console, the Jaguar. A video, uploaded by BudFolk this past weekend, opens on the famous hub world of Princess Peach's Castle, with polygons fighting for their very life as the Jaguar's RISC processors work with code rew

This Super Mario 64 SNES Port Is Looking To Push The Super FX Chip To Its Limits
Textures? in this economy? In the mid-'90s, with the Nintendo 64 looming, Nintendo was still looking for exciting new titles that would placate its enormous army of SNES owners. Donkey Kong Country, Killer Instinct, and Super Mario World 2: Yoshi's Island are all examples of games that squeezed every last drop of juice out of the 16-bit platform, with savvy coders pushing the console to its limits. Today, some 30 years after the fact, these limits are still being explored as inquisitive homebrew

Scientific Research Concludes Playing Super Mario 64 Literally Expands Your Brain
Temporal Toad. Scientific papers have resurfaced, summarising an experiment to establish a link between video gaming and the plasticity of the human brain. Conducted in 2014, the results suggest that gaming can actively increase the amount of grey matter found in key areas of the cerebrum. Or, to put it in a more soundbite-friendly fashion: Playing video games grows your brain. Read the full article on timeextension.com

Ghostship - the Super Mario 64 PC port from Harbour Masters gets Vulkan, post-processing, a web player and more
Ghostship is the impressive unofficial PC port of Super Mario 64 from the Harbour Masters crew, newly upgraded with a web player and Vulkan support. Read the full article on GamingOnLinux.

Dev Behind Super Mario 64's AI-Assisted 3DO And Saturn Ports Is Doing It "For Fun"
Update: "[I] completely respect the geniuses that feel their work is being devalued". Eyepatch Entertainment's 3DO port of Super Mario 64 raised some eyebrows recently, and the developer has now shown off very early footage of the game running on real Sega Saturn hardware. As with the early 3DO footage, things are still pretty rough. The port uses the assets of the 3DO port, and throws them into the PowerSlave Saturn engine. Enemies are sprites, but the Mario model itself is taken from the recen

The Dev Behind Super Mario's 3DO Port Is Working On An "Insane" Sega Saturn Version
...but stands accused of using AI in the process. Eyepatch Entertainment's 3DO port of Super Mario 64 raised some eyebrows recently, and the developer has now shown off very early footage of the game running on real Sega Saturn hardware. As with the early 3DO footage, things are still pretty rough. The port uses the assets of the 3DO port, and throws them into the PowerSlave Saturn engine. Enemies are sprites, but the Mario model itself is taken from the recent decomp. Read the full article on t

"This Is Real Progress" - Super Mario 64's 3DO Version Is Already Looking Significantly Less Cursed, Just One Week Later
But still needs "some significant performance fixes". While the 3DO hardware was certainly capable of rendering polygons, it's not typically remembered today as a 3D powerhouse. Instead, its role in the history of gaming is often portrayed as a transitional piece of technology that bridged the gap between 16-bit sprite-based machines and more capable hardware such as the Sega Saturn, Sony PlayStation, and Nintendo 64. Read the full article on timeextension.com

"This Shouldn't Work... But You Are Seeing It Kind Of Work" - Someone Is Trying To Get Super Mario 64 Running On 3DO Hardware
"This is basically just homebrew and not a port. You can't call this a port". While the 3DO hardware was certainly capable of rendering polygons, it's not typically remembered today as a 3D powerhouse. Instead, its role in the history of gaming is often portrayed as a transitional piece of technology that bridged the gap between 16-bit sprite-based machines and more capable hardware such as the Sega Saturn, Sony PlayStation, and Nintendo 64. Read the full article on timeextension.com

A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
Kenji Eno missed the "loose, free atmosphere" of the original Shoshinkai demo. When Super Mario 64 was released on the N64 back in 1996, it was considered a landmark title, acting as a blueprint for many developers on how to approach 3D movement inside their games. Tetsuya Nomura, for instance, recently called it "the game that truly shaped my current guiding principle" of being able to move freely in 3D, and he isn't alone in heaping praise on the title, with Banjo Kazooie's Gregg Mayles and th

"This Little Handheld Is Extremely Powerful" - Super Mario 64 Gets A Second Fan-Made GBA Port
"It got ridiculously complicated". A while back, we reported on Joshua Barretto's efforts to replicate Super Mario 64 on the humble Game Boy Advance – and that project has now inspired a second attempt to bring the game to the handheld. Fellow modder Brendan Tobias Friedly (AKA Game of Tobi) has published a video showcasing his porting project, which uses intensive optimisation and memory management to reproduce the N64 classic on the GBA. Read the full article on timeextension.com
Also covered in
Roundups and stories about something else that include Super Mario 64.

How the Nintendo 64 revolutionized gaming 30 years ago today
Nintendo's medium-redefining third console - and seminal launch game Super Mario 64 - turns 30: here's why it was so special