
The Adventures of Elliot
The Adventures of Elliot news

Hands On: The Adventures of Elliot Fixes My Biggest Problem with Square Enix's Modern RPGs
Pace race. A lot of you reading this won't agree, but I think almost every single 'smaller' RPG that Square Enix has released over the last decade or so suffers from the same problem: bad pacing. To be fair, this isn't just a Square Enix problem. Modern gaming in general seriously struggles to tell well-paced stories thanks to the rise of open world busywork and the visual novel-ification of dialogue delivery. Read the full article on pushsquare.com

The Adventures of Elliot's development team has quietly been mastering the modern minigame, and its latest action-RPG once again shows us how it’s done
I still think the best example of the Switch 2's funky new mouse JoyCon exists in the horribly named Bravely Default Flying Fairy HD Remaster. If you've followed me from my old haunt at VG247, you'll have heard this before, but I think it bears repeating: the best demo of the new hardware doesn't come from the Switch 2 Welcome Tour or something like Drag x Drive, it comes from a re-release of a 14-year-old 3DS game. Yes, really.

Hands On: The Classic Zelda Formula Is In Safe Hands With 'The Adventures Of Elliot'
Missing Link. The "classic" Zelda format has been on hiatus for a little while now. Echoes of Wisdom certainly tapped into a nostalgic vibe, but for a new top-down Zelda, you've got to go all the way back to 2013's A Link Between Worlds to get your typical set-up of unlockable dungeons, Sage collecting, and puzzles with clearly-designed solutions. Even then, it was a lot more open than the 2D titles before it, thanks to Ravio's item rental. My point is, Zelda is a different beast in this post-BO