
Thick As Thieves news

Thick as Thieves studio does what triple-A won't: keep its game playable
Poor Thick as Thieves. When it was revealed over two years ago it had some promise, or at the very least an interesting mechanical premise in that it was a multiplayer immersive sim where everyone would be competing for the same loot. This got downgraded earlier this year ahead of its launch to just solo or co-op play, a real shame but hey ho, how many co-op imsims are there anyway? Sadly, the game has clearly not done well, as a number of layoffs have taken place at developer OtherSide Entertai

Thick as Thieves won't be getting any more content updates: 'To be frank, this is not the outcome that any of us want'
For $5, it did seem too good to be true.

Thick as Thieves dev OtherSide Entertainment impacted by further layoffs
OtherSide Entertainment has implemented another round of layoffs, impacting 18 employees on its Thick as Thieves team.

'Fewer than 10' employees remain at Thick as Thieves studio following another round of layoffs
18 more people have been let go from OtherSide Entertainment, and the future does not look good.

OtherSide Entertainment Lays Off 18 Thick as Thieves Team Members
This comes after OtherSide laid off 17 staff in late May 2026 following the cancellation of a project codenamed 'Argos' The post OtherSide Entertainment Lays Off 18 Thick as Thieves Team Members

Warren Spector studio's cheap as chips co-op heist adventure Thick as Thieves is wonky, conspicuously incomplete, and a surprisingly good time
Thick as Thieves feels like it has a story to tell. And not just the one about talking effigies and mysterious diamonds that plays out across its relatively brisk campaign. Rather, the story of its seemingly sudden lurch away from PvP, its truncated launch state, and its somewhat awkwardly papered cracks. But whatever that story may be, and whatever its resulting flaws, this odd little nubbin of a co-operative first-person stealth adventure is still a surprisingly fun time - and not just because

Thick as Thieves is making changes, but not the one I think matters most
Though at least the stealth-em-up is adding rebindable keys.

It's my own fault for thinking Warren Spector's new multiplayer stealth game adding singleplayer would make it the Thief successor I was hoping for
As a singleplayer experience, Thick as Thieves feels a bit thin.

Thick as Thieves Review
There's not a lot to it, but it’s hard to find much fault with these stealthy co-op heists.

The Thick as Thieves campaign will be 'at least four hours' in length, which is pretty short, but on the upside it's a whole lot cheaper than I ever would've guessed
This is not making me feel better about the whole thing.

After ditching PvP for solo and co-op, legendary designer Warren Spector's stealthy Thick as Thieves reveals a price so low I thought it was a typo
We're just weeks away from the launch of Thick as Thieves, the intriguing new stealth game from legendary Thief: The Dark Project designer Warren Spector's OtherSide Entertainment studio. And with its 20th May release date looming, the team has shared some pricing details - and, unexpectedly, you'll be able to pick it up for less than the cost of a coffee.

Warren Spector's newly solo-friendly stealth game Thick as Thieves will launch as a four-hour "introductory campaign" that only costs a fiver
Otherside Entertainment have revealed launch pricing details for Thick as Thieves, the alternate 1900s stealth game that has now moved away from PvPvE and become a more traditional, single player and co-op-driven affair. It'll be a slender experience at release on 20th May, compared to the Thief games that inspired it, with 16 missions and six unlockable gear pieces on two maps that offer "at least" four hours of sneaking. It'll also be pretty cheap at $4.99/€4.99/£4.99, however, and Otherside –

Co-op heist-em-up Thick as Thieves reveals May release date with an all-new gameplay trailer
Just a week after devs announced Thick as Thieves will not be a PvPvE game as originally planned, but will instead focus on solo and co-op play.

Thick As Thieves launches May 20
Stealth action heist game Thick As Thieves will launch for PC via Steam and Epic … Source

Legendary designer Warren Spector's stealthy Thick as Thieves ditches PvP for solo and co-op as May release revealed
Perhaps you have fond memories of Deus Ex designer Warren Spector's legendary stealth game Thief: A Dark Project, or perhaps your sneaker of choice is Arkane Studios' more recent immersive sim Dishonored. Either way, you might be intrigued to hear Spector's latest effort, Thick as Thieves - which has been reimagined as solo and co-op game following its original PvPvE reveal - is launching for PC on 20th May.

Warren Spector's Thick as Thieves gets a bit less interesting as it ditches PvPvE for solo and co-op play
In the summer of last year, during Day of the Devs, immersive sim legend Warren Spector said that at his studio OtherSide Entertainment, "we don't play it safe. We take chances." He was talking about his upcoming game Thick as Thieves, a multiplayer immersive sim that's basically Thief, except other people are trying to pull off the same heist as you on the same map, with all of you racing to get the loot first. Except it's not going to be that game anymore.

Thick As Thieves now a single-player and co-op-focused game
Thick As Thieves, the Megabit-published multiplayer stealth game from Warren Spector first announced in December … Source
Also covered in
Roundups and stories about something else that include Thick As Thieves.

OtherSide Entertainment lays off 18 from Thick as Thieves team
OtherSide has now laid off 36 employees in the last month.

Warren Spector-helmed Thick as Thieves developers OtherSide lay off 17 staff as they cancel multiplayer immersive sim Argos: Riders on the Storm
Thick As Thieves developers OtherSide Entertainment have laid off 17 employees following the cancellation of a multiplayer immersive sim dubbed Argos: Riders on the Storm. The studio's helmed by Looking Glass Studios veterans Warren Spector and Paul Neurath - key figures in shaping the likes of Deus Ex and System Shock 2 - said via a spokesperson that they believe Argos "could have been a huge success in normal times".