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Total War: Medieval 3

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Total War: Medieval 3 news

Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires

Creative Assembly have announced the first six playable factions for historical strategy bash Total War: Medieval 3, while also sharing a little insight on the process of choosing Total War factions. Of course, the optimal way to select Twarieval 3 factions would be to mock up a grand tournament, where designers adorned with the heraldry of each realm prove their mettle in the jousts, the melee, and the pas d'armes, while rival spymasters contrive to spike their goblets with arsenic. Sadly,

Rock Paper Shotgun / Edwin Evans-Thirlwell
Announcement

"Characters will come and go": Total War: Medieval 3 won't have skill trees because Creative Assembly want you to think in terms of dynasties

Total War: Medieval 3 studio Creative Assembly have posted a round-up of developer insights and musings on their forthcoming strategy game, alongside news that the next livestream, running tomorrow 25th June, will focus on playable factions.

Rock Paper Shotgun / Edwin Evans-Thirlwell
Announcement

"A balancing paradigm I often look at is Starcraft": Total War: Medieval 3 won't lean too hard on rock-paper-scissors combat, says creative director

Creative Assembly's Total War games offer up a wide spread of factions, from rampaging Gauls to furtive and disgusting Wood Elves, but they're all a little beholden to the ancient game of rock-paper-scissors: spears beat cavalry, cavalry beat swords, swords beat spears. I think Creative Assembly generally do an impressive job of softening that triangular countering logic by means of terrain considerations, flanking, morale and other supporting mechanics. Cavalry won't necessarily beat swords if

Rock Paper Shotgun / Edwin Evans-Thirlwell
Interview