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Wizardry news

Interview: "I May Have Been The First Person To Ever Finish The Game" - The Real Story Behind Wizardry's Iconic Enemy, Murphy's Ghost
"I was determined to get to the bottom of this dungeon and beat this game". Researching old games, it can sometimes be hard to break new ground, with pretty much everything that can be dug up seemingly having already appeared in some old magazine, website retrospective, or YouTube video Read the full article on timeextension.com

"You Are The First One To Seek Me Out" - Tracking Down The Inspiration Behind Wizardry's Iconic Enemy Murphy's Ghost
8900 XP Gained. If you ever played the original Wizardry, regardless of whether that's the Apple II version or the Digital Eclipse remake, you've likely heard about the enemy Murphy's Ghost at one point or another. Residing in a hidden alcove on a hidden part of the first floor of the dungeon below Trebor's castle, he is a character summoned from interacting with a strange altar and is often recommended as a tactic for players to quickly level characters to deal with the later floors, due to the

"I Needed An Interpreter; She Ended Up Being The Love Of My Life" - Wizardry's Co-Creator Explains How The Epic RPG Changed His Life
In a new video for the game's 45th anniversary. In a new video posted on YouTube to mark Wizardry's 45th anniversary, the series' co-creator, Robert Woodhead, has reflected on how the success of the game ended up changing his life, attributing it as the reason why he has never had to have "a real job", and the catalyst that led to him meeting the love of his life. Woodhead co-created Wizardry in 1981 with Andrew C. Greenberg, whom he met while using the PLATO computer system at Cornell Universit