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Wreckreation 2

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Wreckreation 2 news

Wreckreation 2 Preview: The Closest We Might Ever Get to Burnout Paradise 2

If Wreckreation 2 can clean up the mistakes the first one made while focusing on being a modern-day Burnout Paradise – with the reasonable caveat that this attempt probably won’t have nearly the manpower or budget behind it that Burnout did in its heyday at EA – then we might have the closest thing we’ve seen yet to a proper Burnout Paradise sequel. That’s the ceiling here.

IGN / Ryan McCaffrey
Preview

Wreckreation 2 Announced Despite Studio Closure, Just Nine Months After the Original Arrived

Former Burnout boss Fiona Sperry has established a new studio to develop the sequel.

IGN / Luke Reilly
Announcement

Against All Odds, Disappointing Arcade Racer Wreckreation Is Getting a PS5 Sequel

Wreckreation 2 announced. A sequel to Wreckreation was not on my bingo card, but that's exactly what we're getting. Simply named Wreckreation 2, the game was recently announced for PS5 and other platforms, coming from the newly-established studio When Tides Turn. Read the full article on pushsquare.com

Push Square
AnnouncementOpinion

Wreckreation 2 announced for PS5, Xbox Series, and PC

When Tides Turn, a newly-founded studio formed by Criterion Games co-founder Fiona Sperry, has announced …

Gematsu / Sal Romano
Announcement

Wreckreation 2 Preview – Burnout Paradise Reincarnated

Wreckreation 2, the newly revealed open-world arcade racing game by a team of Burnout veterans, sets its sights on the nostalgic Burnout Paradise fanbase.

TechRaptor / Robert Scarpinito
Preview

Building on Burnout and an underwhelming predecessor are Wreckreation 2’s missions, and so far it’s a promising patch of Paradise

"Wreckreation wasn’t actually an attempt to recreate Burnout," former Criterion Games studio head Fiona Sperry says as she and her team reveal their latest arcade racer, Wreckreation 2. "I think some people thought it was. But it was actually an exploration of freedom and creativity in racing games, and that was really a continuation of unfinished work at the end of [Burnout] Paradise and also the game we were making before we left EA. It was really about asking the question, ‘What if we gave pl

Rock Paper Shotgun / Mark Warren
Preview