Steam Machine Price Revealed, Sonic Frontiers Switch 2 Shadow-Drop

Jun 23, 2026 · 28d ago

Valve has finally pulled back the curtain on the pricing for its highly anticipated Steam Machine, revealing a premium cost driven by a brutal hardware manufacturing market. Sega has surprised fans by shadow-dropping an upgraded version of its open-zone platformer on Nintendo's latest console, while Electronic Arts faces another wave of layoffs alongside executive praise for generative AI.

Valve Steam Machine Price and Specifications Revealed

Valve describes just how brutal RAM negotiations are in 2026Steam Machine Price Announced, Valve Says Original Plan “No Longer Viable”The VergeThis Week in Video Games

Valve has officially opened pre-orders for the Steam Machine, revealing a base price of $1,049 for the 512GB model and $1,349 for the 2TB configuration, neither of which include a bundled controller The VergeThis Week in Video Games. The company explained that its original, more affordable pricing plans became unviable due to a massive surge in the cost of RAM and SSD components over the last nine months The VergeThis Week in Video GamesDigital Foundry. This component crisis also forced Valve to abandon plans for a cheaper, "barebones" model that would have shipped without pre-installed memory or storage Digital Foundry.

Designed as a quiet, six-inch cube, the Steam Machine is built to run compatibility-verified games at a comfortable 1080p resolution and 30 frames per second without requiring manual settings tweaks Automaton WestDigital FoundryThe Verge. Valve is currently working with Intel and Nvidia to expand SteamOS support to more graphics processors, aiming to make it easier for players to build their own equivalent systems Game DeveloperThe Verge. Despite the high price point compared to traditional consoles, Valve notes that the system will launch with nearly 30,000 compatible games already rated for the platform GamingOnLinux.

Electronic Arts Faces Layoffs Amid Executive Praise for Generative AI

EA Reportedly Lays Off More Staff in US and IndiaEA lays off yet another wave of staff in the run up to sale to Saudi ArabiaTechRaptorEurogamer

Electronic Arts has initiated its third wave of staffing cuts this year, laying off an unspecified number of employees across its IT, recruitment, customer support, and trust and safety teams in the United States and India TechRaptorGamesIndustry.bizEurogamerThis Week in Video Games. These layoffs arrive as a massive $55 billion leveraged buyout of the publisher by Saudi Arabia continues to move forward Eurogamer.

The staff reductions coincide with controversial comments from EA's president of enterprise development, Laura Miele, who publicly voiced support for generative AI tools in game development EurogamerPure Xbox. Miele claimed that the implementation of these tools has led to a "real rise in creativity" across the publisher's studios by removing friction from developer workflows EurogamerPure Xbox.

Sonic Frontiers Definitive Edition Shadow-Drops on Nintendo Switch 2

Sonic Frontiers: Definitive Edition now available for Switch 2Sega Shadow-Drops Sonic Frontiers - Definitive Edition On Switch 2GematsuNintendo Life

Sega has shadow-dropped Sonic Frontiers: Definitive Edition on the Nintendo Switch 2 for $49.99, bringing enhanced visuals and compiled DLC to the platform GematsuVGCNintendo Life. The package includes the base game alongside "The Final Horizon" story campaign, "Sonic's Birthday Bash" content update, and a digital art book and soundtrack Nintendo Life.

The release comes as Sega reports that the original Sonic Frontiers has sold 4.94 million copies, while Sonic X Shadow Generations has surpassed 3 million units Nintendo Life. However, not all of the publisher's recent releases have shared this success, as Sega's latest financial reports reveal that both Sonic Racing: CrossWorlds and Shinobi: Art of Vengeance have performed below internal sales expectations Push SquareNintendo Life.

Hideo Kojima Reveals OD Rejections and Secret Gameplay Systems

Hideo Kojima says he pitched OD to many companies, but everyone but Xbox told him he was crazy "They Said That I'm Crazy" - Hideo Kojima Says Many "Big Companies" Rejected His New Horror Game Before Xbox Snapped It UpAutomaton WestPure Xbox

Hideo Kojima has revealed that his upcoming single-player horror game, OD, was rejected by multiple major gaming companies before Xbox Game Studios agreed to publish it Automaton WestPure XboxEurogamer. According to Kojima, executives at other publishers repeatedly told him he was "crazy" because they failed to understand the game's highly unconventional concept Automaton WestPure XboxEurogamer.

While specific gameplay details remain scarce, Kojima teased that the title is designed to be scarier than any of his previous work and will feature a secret system specifically designed to assist players who become too frightened to continue playing VGC.

Star Wars Galactic Racer Previews Reveal Burnout Inspired Podracing

Preview: 5 Things That Surprised Me Playing Star Wars: Galactic Racer on PS5"It's like lightning in a bottle" - Star Wars Galactic Racer devs spill the beans on why it's so hard to make a game as good as Burnout ParadisePush SquareEurogamer

Newly formed developer Fuse Games has shared the first hands-on previews for Star Wars: Galactic Racer, a high-speed arcade racer coming to the PlayStation 5 Push SquareDigital Foundry. Founded by former Criterion Games developers, the studio is leveraging its history with the Burnout series to deliver physics-based destruction and aggressive, high-stakes racing mechanics EurogamerDigital FoundryIGN. The game structures its podracing campaign as a challenging roguelite gauntlet, forcing players to carefully weigh aggressive maneuvers against the risk of permanently destroying their speeders Rock Paper ShotgunXbox Wire.