Xbox Resets Halo, PHYSINT Moves, Bungie Restores Destiny 2
Microsoft’s sweeping Xbox reorganization, the collapse of Sony’s PHYSINT arrangement, and Bungie’s Destiny 2 reversal give the week a clear theme: major publishers are redrawing ownership and support plans while trying to recover player confidence. The week also brings another wave of studio layoffs, tighter control over Grand Theft Auto VI modding, and strong early reactions to several major releases.
Microsoft Hands Halo to Activision as Ninja Theory Faces Closure
Microsoft’s latest Xbox restructuring eliminates 268 roles and hands development of the next mainline Halo to Activision through a new team separate from Call of Duty. Halo Studios moves into a support role for existing games rather than leading the next entry itself.
The reorganization also places Halo, Rare, and World’s Edge under Activision, moves Obsidian Entertainment into Bethesda, and merges Playground Games with Turn 10 Studios. Ninja Theory enters consultation ahead of a proposed closure after two acquisition agreements collapse, while Undead Labs becomes independent as State of Decay 3 continues to target PlayStation 5.
The changes represent a broad reshaping of Xbox Game Studios rather than a single franchise adjustment. Activision’s expanded role now reaches beyond Call of Duty, while several established Microsoft teams face new reporting structures or uncertain futures.
Hideo Kojima’s PHYSINT Moves From PlayStation to Xbox
Hideo Kojima confirms Bill Skarsgård as the lead actor in PHYSINT during the Xbox Tokyo Game Show 2026 broadcast, with Xbox now publishing the action-espionage game after Sony steps away from its previous PlayStation-focused arrangement.
The reasons for Sony’s withdrawal remain disputed. Reports connect the decision to PHYSINT’s budget, profitability, exclusivity plans, and missed deadlines, but Kojima Productions says the claims do not come from an official or on-the-record source and asks readers to approach them skeptically.
Kojima later says Sony told him over Zoom that PHYSINT was being canceled, leaving him shocked and uncertain about the project’s future. He does not know whether the game will release on PlayStation 5, has not decided whether to use Sony’s Decima Engine, and Xbox’s potential involvement with the broader PHYSINT intellectual property remains unresolved.
Bungie Restores Vaulted Destiny 2 Content to Rebuild Trust
Bungie reverses course on Destiny 2 by promising to restore campaigns, destinations, and raids removed from the game, including content from its first four years. The studio says the material “never should have been ripped away” and describes Destiny as foundational to its future.
The change comes three months after Destiny 2’s final update and marks a direct attempt to rebuild trust with players. Bungie also acknowledges that Marathon has not attracted as many players as hoped and promises to keep evolving the extraction shooter rather than present it as a replacement for Destiny.
Build A Rocket Boy and Heart Machine Face a Layoff Crisis


Build A Rocket Boy, the Scottish studio behind MindsEye and founded by former Grand Theft Auto producer Leslie Benzies, faces another reported wave of layoffs and may be shutting down. Staff farewell messages and comments from the Independent Workers’ Union of Great Britain point to an increasingly uncertain future for the developer.
Heart Machine suffers an even more severe cut, laying off nearly everyone after an unnamed publisher stops funding its next unannounced game. The studio behind Hyper Light Drifter, Hyper Light Breaker, and Possessor(s) remains responsible for Hyper Light Breaker in Early Access, but the reports leave the project’s long-term support unclear.
Labor tensions extend beyond layoffs. Unionized workers at Candy Crush developer King plan to strike in Sweden on September 25 if stalled collective-bargaining negotiations remain unresolved.
Rockstar Tightens Grand Theft Auto VI Modding Rules
Rockstar Games introduces new Grand Theft Auto VI modding restrictions that target unofficial main-story expansions, unauthorized ports, combined Grand Theft Auto maps, updated storylines, and projects using third-party intellectual property. The policy also limits the use of established Rockstar characters, settings, and continuity.
Take-Two Interactive simultaneously begins removing footage connected to scrapped Grand Theft Auto V DLC and an early Grand Theft Auto VI map. Together, the actions signal a more aggressive approach to controlling Rockstar’s unreleased content and the role-playing projects built around its games.
Control Resonant and Silent Hill: Townfall Lead a Strong Review Week


Remedy Entertainment’s Control Resonant is scheduled to launch on PlayStation 5 on September 24, with reviews praising its larger supernatural Manhattan, melee-focused combat, and semi-open-world structure. The game shifts substantially from the original Control while retaining Remedy’s paranatural storytelling, and PlayStation 5 Pro and PC provide the strongest technical experiences.
Silent Hill: Townfall also receives broadly positive reviews on PlayStation 5 and PC. Critics praise Screen Burn’s first-person atmosphere and willingness to reshape the horror series, although stealth systems draw repeated criticism.
Dune: Awakening launches on Xbox Series X|S with Xbox Game Pass access for eligible Ultimate, PC, and Premium members, adding accessibility and customization features developed during the game’s PC release period. The single-developer Metroidvania Well Dweller also arrives on PlayStation 5 and Xbox with PC and Ultimate Game Pass availability, opening to scores of 91 on Metacritic and 90 on OpenCritic.
Nintendo and Intelligent Systems’ Fire Emblem: Fortune’s Weave launches on Nintendo Switch 2 to highly positive early reviews, with praise for its story, combat systems, characters, and side quests despite criticism of pacing and difficulty balance. Koei Tecmo and Team Ninja meanwhile set Wo Long 2: Wings of Ember for March 4, 2027, on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with a playable alpha demo already available on PC, PS5, and Xbox.
Final Fantasy 7 Revelation also generates storage headlines, as director Naoki Hamaguchi estimates that the PlayStation 5 release could require around 200GB and may not fit entirely on a launch disc.













