Xbox Restructures, Physint Moves to Xbox, Destiny Returns
Microsoft’s Xbox reorganization is the week’s defining story, with Activision taking over the next Halo while layoffs and studio ownership changes ripple through Xbox Game Studios. Hideo Kojima’s PHYSINT follows a similar realignment as its publishing moves from Sony to Xbox, while Bungie reverses course on Destiny 2 support to rebuild player trust.
Microsoft Xbox Restructuring Puts Halo Under Activision
Microsoft’s latest Xbox restructuring eliminates 268 jobs and places development of the next mainline Halo under Activision through a new team separate from Call of Duty. Halo Studios now focuses on supporting existing games rather than leading the franchise’s next major release.
The changes extend to World’s Edge, where reports indicate that just under half of the Age of Empires studio’s staff are affected and its next project is canceled. Gears of War: E-Day also loses its story director less than two weeks before launch, after more than four years on the project.
Ninja Theory enters consultation ahead of a proposed closure after two acquisition agreements collapse. Undead Labs becomes an independent, employee-owned studio while cutting a significant number of staff, although State of Decay 3 remains in development.
Obsidian Entertainment now reports to Bethesda Softworks, but Bethesda president Jill Braff says the Fallout: New Vegas and Grounded developer retains its leadership, creative identity, and existing strengths. Taken together, the moves represent a broad reset of Xbox’s studio structure rather than an isolated round of cuts.
Hideo Kojima’s PHYSINT Moves From Sony to Xbox
Hideo Kojima confirms Bill Skarsgård as the lead actor in PHYSINT during the Xbox Tokyo Game Show 2026 broadcast, with Xbox now publishing the action-espionage game. The project previously occupied a PlayStation-focused arrangement, but Sony has stepped away while Charlee Fraser, Don Lee, and Minami Hanabe remain attached.
Reports attribute Sony’s withdrawal to concerns about PHYSINT’s budget, profitability, timed exclusivity, and missed deadlines, but Kojima Productions says those claims do not come from an official or on-the-record source. Kojima says Sony told him over Zoom that the project was being canceled, while describing Kojima Productions as healthy and profitable.
The game’s final platform plan remains unsettled: Kojima does not know whether PHYSINT will release on PlayStation 5, is unsure whether it could reach PS6, and has not decided whether to use Sony’s Decima engine. Xbox’s involvement may also extend to the broader PHYSINT intellectual property, although an Xbox exclusivity agreement is not confirmed.
Tokyo Game Show 2026 itself ends early after organizers cancel the final day because of a typhoon warning and severe weather concerns in Japan.
Bungie Restores Destiny 2 Content to Rebuild Player Trust
Bungie plans to restore previously vaulted Destiny 2 campaigns, destinations, and raids, including content from the game’s first four years. The studio says the material “never should have been ripped away” and again describes Destiny as foundational to its future.
The reversal comes after Bungie ended ongoing Destiny 2 support and acknowledges that Marathon has not attracted as many players as hoped. Bungie says Marathon will continue to evolve as its own game rather than replace Destiny, while new leadership attempts to repair the relationship with the player base.
Control Resonant Reviews Lead a Crowded Release Week


Control Resonant launches on PlayStation 5 on September 24, with reviews praising Remedy Entertainment’s larger supernatural Manhattan while noting the sequel’s shift toward melee combat and semi-open-world exploration. Technical coverage also highlights strong PlayStation 5 Pro performance and a polished PC version.
Final Fantasy 7 Revelation, the third and final entry in the Final Fantasy 7 Remake project, is expected to require roughly 200GB on PlayStation 5 when it launches next year. The game features an open-world map, Highwind airship travel, revisited areas from Final Fantasy 7 Rebirth, and a substantial Wutai questline.
Silent Hill: Townfall also receives broadly positive reviews on PlayStation 5 and PC, with critics highlighting its first-person perspective and atmosphere while repeatedly criticizing its stealth mechanics. +1 Dune: Awakening expands to Xbox Series X|S with Xbox Game Pass availability, while the single-developer Metroidvania Well Dweller launches on PlayStation 5, Xbox, and PC with strong early review scores.
Blizzard reports similarly strong player interest in the World of Warcraft: Forever beta, with one developer calling its response the “craziest numbers” he has seen during 17 years at the company.
Grand Theft Auto VI Mod Rules Add to a Week of Trust Disputes
Rockstar Games tightens its modding rules ahead of Grand Theft Auto VI, prohibiting unofficial main-story expansions, combined Grand Theft Auto maps, unauthorized ports, and projects using third-party intellectual property. The restrictions also threaten creators building monetized Grand Theft Auto VI role-playing servers, while Take-Two Interactive removes footage connected to scrapped Grand Theft Auto V DLC and an early Grand Theft Auto VI map.
Level-5 apologizes after fans identify suspected generative AI artifacts in trailers and presentations for upcoming games, saying some examples result from human error and reuploading affected videos. Insomniac Games, meanwhile, denies that Marvel’s Wolverine uses generative AI and reduces the prominence of its scent trails and audio-sense effects after criticism of the game’s “fart gas” joke.
Marvel’s Wolverine also faces claims that regional versions censor Mystique’s relationship and marriage to Tyger, although the game records PlayStation’s biggest physical UK launch of 2026. Discord relaunches age verification with an account-signal system and alternatives that do not require video selfies or identification documents.
Studio Layoffs Spread Beyond Xbox


Heart Machine, the developer behind Hyper Light Drifter and Hyper Light Breaker, lays off nearly its entire staff after an unnamed publisher withdraws funding from its next unannounced game. The cuts leave the studio at what reports describe as an existential crossroads after earlier downsizing.
Labor pressure also reaches King, where Swedish workers plan to strike on September 25 if stalled collective-bargaining negotiations remain unresolved. Star Wars Zero Company offers a sharper contrast: Bit Reactor’s tactics game passes an estimated one million sales while its development team remains furloughed, raising questions about whether the developers will be reinstated and paid.
People Playground adds a security warning to the week after its Steam Workshop is disabled over a malicious mod distributing malware, marking the game’s second mod-related malware incident of the year. The episode reinforces the broader week’s pattern: studios and platforms are trying to rebuild confidence while reorganizing the teams, rules, and systems players rely on.













