BioWare and Nagoshi Studio Close, Phantom Blade Zero Sells 4M

Oct 26, 2026 — Nov 2, 2026

The week brings fresh signs of financial and staffing pressure across the game industry, with BioWare and Nagoshi Studio closing as Don’t Nod restructures and other developers face layoffs or funding risks EurogamerIGNEurogamerPush Square+4. S-GAME’s Phantom Blade Zero sells more than four million copies in 72 hours, while Activision agrees to remove Itaewon crowd-crush footage from Call of Duty: Modern Warfare 4 after families object Push SquareEurogamerEurogamerPush Square.

BioWare and Nagoshi Studio Close Amid Wider Studio Strain

EA execs choosing Star Wars Battlefront 3 over Mass Effect 5 was the main factor in BioWare's demise, according to report"A cold dead place that's slowly decaying" - EA employees reveal a culture of secrecy and terrible morale following layoffsRock Paper ShotgunEurogamer

Reports link BioWare’s closure to EA’s reported decision to prioritize a new Star Wars: Battlefront game over Mass Effect 5; co-founder Greg Zeschuk called EA’s leveraged buyout the studio’s “final nail in the coffin” Rock Paper ShotgunPush SquareEurogamerVGC+1. Most of BioWare’s roughly 50 remaining employees were laid off, and a Mass Effect project was canceled EurogamerIGN.

Nagoshi Studio dissolved on October 31 after NetEase withdrew funding, leaving Gang of Dragon unreleased EurogamerAutomaton WestPush Square. Don’t Nod is restructuring to guard against insolvency as employees warn of potential layoffs and accuse management of illegal practices, while Raw Power Games says lost funding puts its Chronicles: Medieval studio at risk of closing before Early Access EurogamerIGNIGN.

Staff cuts also affect Sucker Punch, where 24 layoffs are reported, and Auroch Digital, which plans to cut around a quarter of its workforce Game DeveloperGamesIndustry.bizRock Paper Shotgun. Meanwhile, Rockstar Games employees in the UK are scheduled to vote on union recognition from November 12 to 26, a period that overlaps with the Grand Theft Auto VI launch window Rock Paper ShotgunGame DeveloperEurogamer.

Xbox Hardware Revenue Falls 14% as Supply Limits Constrain Sales

Xbox CEO Reacts To Latest Revenue Figures With Official StatementXbox leader Asha Sharma says there's "more demand than consoles available" as Xbox hardware sales dip by 14%Pure XboxEurogamer

Microsoft’s FY27 Q1 results show Xbox hardware revenue down 14% year over year and content and services revenue down 2% Pure XboxGamesIndustry.biz. Xbox CEO Asha Sharma says console sales remain constrained by supply, with demand exceeding the number of consoles available EurogamerThis Week in Video Games.

Phantom Blade Zero Sells Four Million Copies in 72 Hours

Phantom Blade Zero Is an Instant Hit with 4 Million Sales on PS5, PCPhantom Blade Zero Gets Off to a Flyer on Steam, Behind Only Counter-Strike 2 as the Most-Played GamePush SquareIGN

S-GAME’s Phantom Blade Zero launches on PC and PS5 and sells more than four million copies in its first 72 hours Push SquareEurogamer. The game also draws more than 430,000 concurrent players on Steam in its first hours, and its day-one update brings performance improvements alongside a warning about Nvidia drivers IGNEurogamerIGN.

Activision Removes Itaewon Footage From Call of Duty: Modern Warfare 4

Activision to remove Itaewon crowd crush footage from Call of Duty: Modern Warfare 4 and apologises to victims' familiesModern Warfare 4 on Switch 2 has much worse input lag than PS5EurogamerEurogamer

Activision apologizes and says it will remove real footage of the 2022 Itaewon crowd crush from Call of Duty: Modern Warfare 4 after families of victims object to its use EurogamerPush SquareIGN. The game’s Nintendo Switch 2 version also has noticeably worse input lag than the PS5 version, a potential disadvantage in multiplayer EurogamerIGN.

The Duskbloods Delayed as Witchbrook and Final Fantasy XIV Set Dates

FromSoftware Delays The Duskbloods Until 2027Wonderful Wizard RPG 'Witchbrook' Finally Has A Switch Release DateThis Week in Video GamesNintendo Life

FromSoftware moves The Duskbloods, a Nintendo Switch 2 exclusive, from its planned 2026 window to 2027, citing further adjustments to its rules and balancing This Week in Video GamesNintendo LifeVGC. Chucklefish’s Witchbrook is set to launch January 28, 2027, on Nintendo Switch, Nintendo Switch 2 and PS5, while Final Fantasy XIV: Evercold is scheduled for February 23, 2027 Nintendo LifePush SquareNintendo Life.

Nintendo’s Pikmin 4 Nintendo Switch 2 Edition launches November 12 with a new Dandori Academy mode, and its demo is due November 2 Eurogamer. Bethesda is also reportedly preparing a The Elder Scrolls VI title reveal as soon as November, with reports naming the game The Elder Scrolls VI: Sentinel EurogamerNintendo LifePure XboxIGN.

Pokémon Unite Ends Service in March 2027

TiMi Studio Group's Pokémon Unite to shut down on March 23, 2027Pokemon Unite to Be Taken Offline in 2027, In-Game Sales Suspended ImmediatelyGamesIndustry.bizIGN

The Pokémon Company and TiMi Studio Group will shut down Pokémon Unite on Nintendo Switch and mobile devices on March 23, 2027; in-game sales have already ended GamesIndustry.bizNintendo LifeVGC. The game’s final Aeos Crown competition is scheduled for two days before the shutdown, and a planned library feature will preserve access to some content IGNAutomaton West.

Epic and Anthropic Set Different Rules for AI Game Development

Epic is updating its EULA to allow AI training on outputs from Unreal Engine and MetaHumanEpic Games Confirms AI is Being Used to “Develop Code and Features for Unreal Engine”Game DeveloperThis Week in Video Games

Epic Games is changing its Unreal Engine and MetaHuman EULA to allow AI training on content created with those tools, while giving developers the option to restrict that use for individual games Game Developer. Epic also confirms it uses AI to develop code and features for Unreal Engine This Week in Video Games.

Anthropic, meanwhile, updates Claude Code’s guidance to prohibit copying or recreating a specific existing game while allowing original games and projects based on a user’s own designs and assets This Week in Video GamesTime Extension. The change addresses concerns about AI tools reproducing games and infringing intellectual property EurogamerThis Week in Video Games.

End of the weekly overview · 7 stories from 12 outlets